Throughout our daily lives we are continuously confronted with and communicating through imagery. Be it through media or via interaction with social media, there is an intense saturation. However, we exist in a time where a computer generated image can be indistinguishable from a photograph, and an image can be realistically edited and morphed into anything. Dartmouth College’s (2016) recent findings, found that 40% of the time the public were unable to differentiate between CGI and photography. This is demonstrated to us within the media, where we are presented with heavily edited and altered images of celebrities, more digital then real, yet indistinguishable from unedited images. This constant blurring of reality and simulation, as well as, the fluidity of an image that it can become or morph into anything, forms the foundation of Second Skin.

I have been exploring the power of CGI to replicate and simulate reality, as well as, future possible hybrid digital/physical aesthetics and realities which could arise from this. Specifically I am interested how this effects the depiction of ourselves, our bodies and our digital avatars/virtual selves.

Second Skin uses a combination of projection mapping, CGI, photography and hand-sculpted forms.

Photography by Benjamin Beuachamp

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